Devices Archive

Remember the devices that shaped our digital lives. Explore their histories, discover why they disappeared, and share what you remember.

25 memorials

Apple Newton

1993 - 1998

Newton pursued handheld personal organization with pen input and handwriting recognition.

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Chromecast

2013 - 2024

Chromecast made the television a destination for media selected on another device.

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Flip Video

2006 - 2011

Press the red button.

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Game Boy

1989 - 2003

Low battery. Just one more level.

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Google Cardboard (original viewer)

2014 - 2021

Cardboard used a folded viewer and a smartphone to offer an inexpensive introduction to VR.

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Google Glass Explorer Edition

2013 - 2015

Glass Explorer Edition placed a small display and camera near the wearer's eye.

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Google Nexus

2010 - 2016

Nexus put Google's preferred Android experience into a series of phones and tablets made with hardware partners.

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iPod Classic

2001 - 2014

The full-size iPod line made carrying a large personal music library a defining portable experience.

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iPod Nano

2005 - 2017

The iPod nano compressed a dedicated music-player experience into a smaller device through several changing designs.

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iPod Shuffle

2005 - 2017

The shuffle stripped a music player down to a very small, screenless experience.

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iPod Touch

2007 - 2022

The iPod touch brought a touchscreen app experience to a device without the normal cellular-phone role.

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Lumia

2011 - 2017

Lumia connected distinctive Nokia hardware with the Windows Phone experience, later under Microsoft's ownership.

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Microsoft Kinect

2010 - 2017

Kinect sensed movement so a player's body could become an input device.

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Microsoft SideWinder

1995 - 2014

SideWinder covered a family of Microsoft gaming peripherals, including joysticks, controllers, and steering wheels.

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Nintendo 3DS

2011 - 2020

The 3DS family developed Nintendo's dual-screen handheld idea around portable games and, on supported models, glasses-free stereoscopic viewing.

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Nintendo GameCube

2001 - 2007

Hold Z for the other startup sound.

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Nintendo Virtual Boy

1995 - 1996

Virtual Boy offered stereoscopic game imagery through a tabletop viewer with a striking red-and-black display.

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Nintendo Wii

2006 - 2013

Please use the wrist strap.

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Nintendo Wii U

2012 - 2017

Wii U paired a television console with a controller containing its own screen.

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Pebble

2013 - 2016

One more watchface before bed.

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PlayStation Vita

2011 - 2019

Vita brought a high-capability handheld PlayStation experience into a market increasingly shaped by phone gaming.

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Sega Dreamcast

1998 - 2001

Dreamcast combined Sega's arcade heritage with a home console that made online features part of its identity.

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Sega Saturn

1994 - 2000

Saturn carried Sega into the CD-based console generation with a library that mixed arcade-style play and more expansive home experiences.

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WebTV / MSN TV

1996 - 2013

WebTV, later MSN TV, used a television and dedicated equipment to provide web access without a conventional desktop PC.

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Zune Music Players

2006 - 2011

A pocket full of music with a different point of view.

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