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OnLive game library and menu screenScreenshot: OnLive; screenshot via English Wikipedia

2010 - 2015

OnLive

“Streaming before the bandwidth was ready.”

Birth year
2010
Shutdown year
2015
Lifespan
5 years
Peak era
2010-2012
Company
OnLive
Category
Games

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What Was It?

OnLive tried cloud gaming years before it felt normal, selling a tiny console and a very large idea.

OnLive made a striking promise: a game could run elsewhere while the player's device handled the interaction and display. That changed the imagined relationship between a demanding game and the hardware required at home. The service itself became an essential part of the playing experience.

Its closure is part of the early history of cloud gaming. It shows why remembering such a platform involves more than preserving a client application; the experience depends on remote infrastructure and an operating service that the user cannot keep on a shelf.

Things You Probably Forgot

  • MicroConsole
  • Spectating other players
  • Rental passes
  • Latency debates

The Story

  • 2010 Service launched commercially.
  • 2012 Company assets were restructured.
  • 2015 Sony acquired patents and shut the service.

How It Died

Business pressure and platform competition ended the early cloud gaming pioneer.

What Replaced It?

GeForce NowGoogle StadiaXbox Cloud Gaming

Memories

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